Greg Costikyan has some (not unusually, and not unreasonably) strong words about Microsoft's Creator's Club. I have to agree with the sentiment to a degree. I was trying to be a little detatched, and unemotional in my previous post on the matter.

As a couple of people who just wanted to get onto XBLA so that we have the option to work on small-but-perfectly-formed original games (and earn some wonga to feed that goal), we're hoping that this won't be an extra hurdle - one where we're tripping over enthusiasts for attention. We don't want to be lost in the noise. Equally, we don't want to be the loudest guys on the block, vying for attention. A game shouldn't be picked up on the basis of the most extreme self promotion. A game should be picked up because it's GOOD.

And, knowing a few of the people behind XBLA, we actually don't worry too much about having to scream to get noticed. They're smart, and reasonable, and certainly listen to you if you take the time to talk to them.

As far as I can tell (and this is my hope) the Creator's Club is not a required step to develop for XBLA. You don't have to rely on your peers acceptance. If a concept is strong enough, and the implementation doesn't stink, I don't see any reason you couldn't bypass the holding pen altogether, and just see what MS think. However, it is still an option if you work 9-5, and do games on the side.

We don't, though. We're on this all day, every day. To be told that we might just be overlooked amongst the mass of other developers... it does us a disservice. Not that anyone owes us a salary for just wanting to be indie, but our money is where our mouth is. Or... if we had money, it'd be where our mouths are, but our mouths don't get much use anymore for that whole "food eating" thing (due to the whole "no money" issue). So, perhaps more accurately, our air is where our sound hole is.

Okay, that one got away from me. How about... our hearts are on our sleeves, and please don't make us get other people's bodily organs on our clothes by making us fight it out with other developers, thunderdrome style.


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