I’m back from America now, and have been for a couple of weeks. Naturally Tommy and I got a bunch done by being in close proximity - the engine runs at a good 200fps at our highest required resolution, doing pretty much all the shader passes we need. I got a lot of game systems done. Unfortunately, staying awake for 20 hours in excited anticipation of 24 hours of transatlantic travel (without sleep due to a painful neck) kind of killed me for a while... but now that I’m over my jetlag, and just about over some flu, I’m getting back into my stride.
We’re now under a Microsoft Non Disclosure Agreement, although I’m not sure if I’m allowed to tell you that.
If you’re one for reading between the lines, that might instantly imply a lot more than is the reality: getting your NDA with a publisher is just step one in forming a relationship. Along side that, we’ve submitted our “Registered Developer Program” application, which is step 2.
Our bricking-it at the first-contact e-mail was premature – that e-mail could have been as simple as “Grtz Microsoft. Giv Application formz pls!” along with our address and tax numbers.
In this new application our company history (all of six months?), previously published titles (zero) and publisher recommendations (don’t know any publishers directly) are scrutinized. Hmm, looking good, then!
In the absence of any kind of objective achievements, one is able to supply, alongside resumes, personal recommendations from whichever games industry folks you can grab: from ex-CEOs of major FPS studios to veteran developers, and from family members to that cleaner who comes in nightly, and wonders why you’re still at the office while earning less money than he does.
Just while we’re in the limbo between submitting our application and being accepted/rejected, I want to thank all the people who graciously helped us out in this way. It can only happen now, because if we’re accepted into the program by Microsoft, it was obviously just because of our combined genius shining out of our resumes, and if we’re rejected it’s plainly because you guys fucked us!
I’m endeavoring to make these posts shorter, but more frequent. Next time: how to deal with a creative block!
12.19.2006
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