A number of things could happen:
- They hate it. They reject us. We get jobs elsewhere and wonder what would have been.
- They like it. They like it so much that they already went ahead and greenlit someone else who did a remarkably similar game. Tommy starts to kick my ass for a decade - not for being unoriginal... for being just not original enough.
- They like it. There's nothing else like it. It meets all their requirements. They trust us enough to lend us an Xbox devkit. We make the game. It passes submission first time. Gets on XBLA to amazing critical acclaim, and finally, girls don't start crying when we make eye contact.
Well. We can dream. *Ulp*.
Even now, not an hour after submission, Tommy is twitching at the prospect of a return e-mail... acceptance, rejection, anything! Just to know someone is stationed at the listening post.
We've got to chill out. We've got to keep calm. They're busy people. They get more than ten submissions a week from people who, like us, are convinced that their game is "teh b3st game of the univerz3"!! And unlike us, most of those are probably from big hitting publishers.
We've got to chill out. We've got to keep calm. But Lord knows we deserve not to.
1 comment:
"You have a riveting web log
and undoubtedly must have
atypical & quiescent potential
for your intended readership."
If I was Scott Miller, that'd be the new blog heading. And I'd make it clear that the quote was from an actual Doctor!
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